About PoliCromix card farming
It is usual for players to have a main deck, one or two auxiliary decks, and several low level cards that are left for when you have time to level up. Yes, growing cards is a time consuming process - you need to put them to play, and not all of those you use in a match will gain enough experience to grow quickly.
Gladly for our players, we thought on a passive way to grow cards: farming them.
- You don't need to be online,
- You don't need to babysit the process,
- You just set it and forget it.
The concept is simple:
- You move a card πΏπππΒ your inventory to the greenhouse.
- In the greenhouse, you pick a pot, then place it on a ππΊπ»π πΎ.
- You plant the card in the pot and let it be. The growing process will work in the background for several hours/days.
- Once the process is complete, you can move the card back to your inventory and start playing with it.
What you'll need
Pots
You plant cards ππππ pots. There are 3 kinds:
Material | Durability1 | Capacity | Growth | Harvest | Extras |
Ceramic | 10 uses | 1 card | 0.2 XP/hour | 72 hours | 1% chance of getting an extra arrow2 |
Silver | 20 uses | 2 cards | 0.4 XP/hour | 48 hours | Allows mixing3 10% chance of getting an extra arrow2 |
Golden | 40 uses | 3 cards | 1.0 XP/hour | 24 hours | Allows mixing3 20% chance of getting an extra arrow2 10% chance of special card when combining4 |
1Β Once the pot is used the specified amount of times, it breaks.
2 At the time of harvest, a dice roll will be thrown for every card in the pot that has 7 or less arrows. Those that hit the roll will get an extra arrow.
3 You can plant one or more cards on silver and golden pots and specify if you want to mix the planted cards. At harvest time, a new card will come up with combined attributes.
4 Special cards are rare, unique or πΏπππ a collection.
When you enter the greenhouse for the first time, you get a compliment ceramic pot.
You can purchase ceramic pots with SPs πΏπππ the shop or with fiat/crypto. Silver and golden pots are not available for purchase with SPs.
Tables
You need ππΊπ»π πΎπ to hold pots in the greenhouse. Each ππΊπ»π πΎ can hold up to 3 pots.
You get the first ππΊπ»π πΎ for free, but if you want to place more than 3 pots, you'll need to buy more ππΊπ»π πΎπ on the shops. They're available for paying with all payment methods, including SPs.
Fertilizer
The pots come with regular soil, but you can enhance it with 3 kinds of fertilizers:
- B class:
- Reduces harvest time by 10%
- Might improve card attributes by 10%1
- Gives 10% chance of getting special cards when used in silver or golden pots
- Can be purchased with SPs
- A class:
- Reduces harvest time by 25%
- Might improve card attributes by 20%1
- Gives 20% chance of getting special cards when used in silver or golden pots
- Allows multiple farming rounds2
- Can't be purchased with SPs
- S class:
- Reduces harvest time by 50%
- Might improve card attributes by 30%1
- Gives 30% chance of getting special cards when used in silver or golden pots
- Allows multiple farming rounds2
- Can't be purchased with SPs
1Β Improvement will depend on the card being farmed. Not all cards kinds are eligible for improvement.
2Β When planting cards in ceramic pots or in silver/golden pots without mixing, you can specify an amount of rounds to execute. This will instruct the pot to repeat the process for as long as possible and yield at the end of the last round.
Getting started
The first time you enter the farm, you'll see a welcome screen with a short tutorial:
Once you close the tutorial, you'll see a ππΊπ»π πΎ with a pot placed on top:
As said above, you'll get a compliment gift of a ππΊπ»π πΎ, a ceramic pot and 3 fertilizer bags to get started.
At the left there will be 3 buttons:
- Cards: this button will ππππ how many cards you have in the greenhouse.
- Pots: the amount of unused pots in your collection.
- Fertilizers: the total of unused fertilizer bags.
Moving cards
When viewing the details of a card πΏπππ the inventory, you'll find a button captioned "Move to farm" in the card attributes section.Β When you hit it, the card will be moved to the farm.
When you ππΎπ πΎπΌπ a card πΏπππ the farm inventory, you will find a button to move the card back to the inventory:
Planting cards
By hitting an empty pot on a ππΊπ»π πΎ, you will be able to pick cards to plant in that pot:
As you might notice, you will only be able to ππΎπ πΎπΌπ one, two or three cards (depending on the pot type) and the fertilizer you want to use.
If the pot is silver or golden and you want to combine the picked cards, you need to enable the 'Mixing' checkbox.
Once you hit "Save", the ππΊπ»π πΎ will be refreshed:
When you ππΎπ πΎπΌπ a working pot πΏπππ a ππΊπ»π πΎ, you'll see the farming job info:
If you want to interrupt the farming process and release the card, you can hit the "Harvest now" button πΏπππ this screen:
The small print
Note: all the rules ahead are subject to change without notice.
Basic rules
The farming engine has some rules you need to consider before digging deeper in the system:
- The entire process runs in the server. It can't be cheated.
- If a pot is harvested manually, the cards will be taken back to the greenhouse inventory but the pot won't be removed πΏπππ the ππΊπ»π πΎ.
- When a farming job finishes normally, the pot will be removed πΏπππ the ππΊπ»π πΎ.
- When setting multiple rounds on a pot and no more fertilizers are available, the job will be downgraded until more fertilizer bags are purchased. Then, the next round will be upgraded back before starting.
Card mixing
- You can combine cards no matter their universe or level, but the quality factor must be similar to be accepted by the algorithm.
- There are lists with different combinations of cards per universe:
- If the combination isn't found in the lists, the strongest card in the pot will serve as basis for a new card with the attributes of the other cards combined using the merging rules below.
- If the combination is found in a list, a new card will be spawned and the attributes of the cards in the pot will be added to it using the merging rules below.
- Cards yield πΏπππ mixing can't be used in new mix attempts.
- If you mix a rare, unique or collectible card, there is no guarantee that its traits will be carried out to the yield card.
New card based on the strongest one
- XP is an average of the other cards XPs.
- Hit dice is an average of the other cardsβ hit dice.
- Attacks πΏπππ the other cards are copied to it, so power will be the summed power of the other cards.
- Source card arrows will be merged, but the card will only have as many arrows as the average πΏπππ the source cards.
- All sources are deleted, and the new card is added as if it was brand new.
Combination not in lists | XPs | Level | Base AP | Hit dice | Sides |
Lemonblob | 6 | 1 | 6 | 4 | 2 |
Orange Blob | 10 | 3 | 6 | 6 | 4 |
New card: based on Orange Blob | 8 | 2 | 12 | 5 | 3 |
New spawned card
- XP is also an average of the other cards XP.
- It gets a hit dice πΏπππ scratch, and the average hit dice of the other cards will be added to it.
- It will come with its own attacks, and the attacks of the other cards will be added to it, so its attack power will be added.
- The card will come with its own arrows. They will be merged with the sources, but the card wonβt have as many arrows as the averaged amount πΏπππ it and the sources.
- All sources are deleted, and the spawn is added.
Combination πΏπππ a list | XPs | Level | Base AP | Hit dice | Sides |
Lemonblob | 6 | 1 | 6 | 4 | 2 |
Orange Blob | 10 | 3 | 6 | 6 | 4 |
BBQ Blob | 15 | 5 | 6 | 7 | 1 |
New card: Blob the builder | 10 | 3 | 6 | 5 | 3 |
Final new card attributes | 10 | 3 | 24 | 11 | 3 |
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