About PoliCromix

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PoliCromix is a Digital Trading Cards game made thinking out of the box:

  • It isn't trying to mimic known games.

    Most TCGs you can see out in the wild are based on those famous tabletop card games that gained traction a couple of decades ago: 1 on 1 matches, putting cards on a virtual space that served as a board and combining them to defeat the opponent cards. All of them with the same spirit.

    Nah. PoliCromix goes in another direction:

    • Boards are laid out like checkers boards.
    • Players put cards on available slots and, upon placing, they attack adjacent cards automatically (unless a specific target needs to be selected).
    • Cards are octagonal. They have arrows that define the attack/defense direction on at least one side, with possibilities to have all eight sides covered.
    • Cards have life of their own. They grow as you use them and some of them might learn new abilities with time.

  • It isn't a single world you play in.

    PoliCromix is designed to host multiple "universes". Each universe floats around a topic and has its own boards, characters, card designs and stories.

  • It is built from the ground up to have fun without much hassle.

    We are a group of people that loves to have fun while playing. We don't have much time to play (the bills won't pay themselves), so we prefer to play casual games, or games that don't make you spend hours to get something that will make the gameplay cooler.

    Because all of that, we're making PoliCromix universes fun to play, with funny looking characters with weird backstorys, with a gameplay that doesn't suck a lot of your precious time.

  • It is a work in progress.

    We have a lot of ideas written in a bunch of notebooks. And we plan to bring them all up on PoliCromix as time goes by.

What do we have in mind while making it

The idea that swpawned PoliCromix dates back to 2009. Several years have passed. We had a couple of false starts and failed funding campaigns. We modified some of the original plans without ripping the idea off of its nature.

As said a few lines above, we're making a game that's fun to play by everyone, and we're making it accessible to everyone. While we're not here for the money, we need to pay bills. That's one of the reasons PoliCromix isn't an expensive game.

At the heart of PoliCromix, three things are carved in stone:

  1. To provide an enjoyable experience to everyone that uses our game.
  2. To bring some fresh air to Digital Trading Card games with a different approach in gameplay.
  3. To allow everyone to become part of our game without obligations but with shared benefits.

The last point is the greatest of all:

The first version of the engine behind PoliCromix was meant to be embedded on any website that wanted to offer the game to their users. Sadly, two things happened that made us ditch that plan:

  • Social Networks made a paradign shift on content consumption.
  • The vast majority of videogames moved to mobile platforms.

So, while we no longer can make PoliCromix an embeddable thing in anyone's website as originally planned, we decided to open ourselves for creative people. Basically everyone can make custom universes for deploying them in our app and let the rest of the world enjoy them.

We still have a lot of work to do before reaching that point, but we'll eventually get there.

The underlying technology

PoliCromix is built on top of the Kobol Engine and it uses its core functions and rules. We're a «realm» in Kobol's terms, and our playing universes are flagged as non-exclusive so any other compatible realms can use them for their own benefit.

Kobol is a framework for Digital Trading Card games. It has a dynamic rules system that can be customized, and has a white label app template that is used by PoliCromix to allow its users to play with all the assets made specifically for PoliCromix.

Kobol is also used as base for Army of Crypto, a blockchain-powered trading cards game in which all cards are non-fungible tokens (NFTs). AOC is another realm in Kobol, but it has its own rules and mechanics, which make it incompatible with other Kobol realms like PoliCromix.

For specific info about gameplay (and while we make full walkthrough info), take a look at our release announcement.

Proudly made by LAVA SoftWorks

Both Kobol and PoliCromix are made by LAVA SoftWorks, a family company based in Mexico, working on IT since the early 2000s.