🟩 [FR250416] Harvested Cards info (#Open)

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Can we have a before and after stats of the cards harvested from the greenhouse? So we can easily determine which card worth to plant again. For me its hard to see which one is better bc i always add new card to plant again, im planting 60 every 3days, its really hard to track which one is better unless you check them 1 by 1 thru stats history. 

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42 comments

Apr 17 3:47 AM (22 days ago)

Gotcha. Will find a way to achieve this, but you'll have to be patient. We have a lot on our hands at the moment. We might be able to focus on this after the telegram minigame gets out of beta - by the second week of May.

I'll leave your request open and will ping you when we can get to it.

0 Velkore
Apr 20 10:37 AM (19 days ago)

Thank you very much. Also can we add the dialogue for the first time use of the greenhouse/farm? Its very helpful but unfortunately i cant see that dialogue again and i want to read it for more info about farming. 

Can i request to add it on farm? Like add [!] On the top right of the screen when you're on farm UI? And the farming tips dialogue will pop up again when you tap it? I know you guys have a lot in your plate, i hope it get added when theres a chance. 😅

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Apr 20 2:03 PM (19 days ago)

OK, will check that too.

By the way: here on the website, there's a tips & trick forum, and there's a farm tutorial there. You should take a look 

https://policromix.com/farming-howto

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Apr 20 2:42 PM (19 days ago)

 Yeah i saw that too, but theres a info that when mixing a card it should be same species, if im not mistaken. 

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Apr 20 4:44 PM (19 days ago)

Ooh, that... well, don't stress it too much. Don't tell anyone, but some restrictions have been lifted during development and they weren't implemented in the end.

So, try whatever mixing you'd like, and if it isn't compatible, the system will tell you.

Just a recommendation: mix cards within similar characteristics, E.G. around the same level, around the same amount of arrows, from the same universe, etc. So there are less variables at play and you don't get a weird spawn.

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Apr 28 6:19 AM (11 days ago)

Hi is there a list of special cards or what universe have special cards? I do have lots of cards from POTFS. And im looking for a card with lots of hp. Base on my planting experience. Hp of cards dont increase that much compared to Attack power when you plant them. 

Will the special cards will have more hp? Especially what universe have special cards? Please give me tips 🤣

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Apr 28 9:42 AM (11 days ago)

You'll have to do some research my dear pal. No game reveals its secrets.

I can only point you in the right direction: the universes menu here at the website.

And... wait for the workshop. It will be the biggest addition to the game after the farm 😊

Oh, and congrats for the referral reward you earned a few hours ago 🎉🎉🎉

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Apr 28 1:42 PM (11 days ago)

A little hint will do 😅

3x of same card have a chance to get rare/uniques?? 😅

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Apr 21 6:15 AM (18 days ago)

Thanks for the tips! Will love to try it but unfortunately i dont have gold pot lol. 

 

Also the farm was slower after the update. Need to wait a bit for it to load after putting pot. Before i can go to next table and add pot. After that the previous table was done prepping the pot. 

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Apr 21 6:37 AM (18 days ago)

The slowness might have been caused by something else.

In fact, the servers have been suffering some networking issues, as reported by the datacenter provider.

Will check and see if speed gets back to its normal state within the next hours.

Oh, and mixing can also be done with silver pots.

But now that you have golden pots -some have landed on your inventory- you should try them 

0 Velkore
Apr 21 6:41 AM (18 days ago)

Wow thank you very much! Will try it now. 🤩🤩🤩

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Apr 22 10:05 PM (17 days ago)

Hi im back with some good news and bad one lol. 

I mixed 3 pairs and got a good result with 1300+ power. So i plant 3 of them again in gold pot and basically i cant mixed them yet so i just plant them and used S fertilizer but to my suprise when i harvest them. Their power and level reverted. Is it normal? 

 

First pic from mixing 

2nd after i harvested them again after the S fertilizer, you can see theres additional arrow on it.

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Apr 22 10:11 PM (17 days ago)

Damn no. That's not normal. Will check the logs.

It would help if you open the inventory on the web and look at the individual cards, then reply with the URLs for easier identification.

Please, don't use those cards until we solve the issue, OK?

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May 3 3:29 PM (6 days ago)

Ok, so, after spending the last two days reviewing and doing extensive checks, I couldn't reproduce the issue you reported.

BUT...

I ran tests on some cards in one of my test accounts and properly saw that, after a mix of cards with level/xp difference too wide, that the yield card ended up with an average level in range according to the algo. This was expected.

I even saw that in another of my tries, I used very old cards that had a level mismatching xps - this was due to an issue when buying cards some months ago - they came with level according to the buyer player level but no experience, so you needed to use them in matches. This was changed a few months ago, so when purchasing packs, xps were assigned to the cards to match the level.

Soooooo... in conclusion:

Next time you go to the farm and mix them, make sure they're in the same parameters regarding xp and level, and if they aren't, avoid mixing them. Level them up in regular farming so you don't have nasty side effects like this one.

And before planting them, make sure to don't abort it if you see something weird... instead, report it here on the forum so I can jump in and see actual data, because as I mentioned before on another part of this conversation, when you make a forced harvest, data is deleted.

Putting all this aside, and since I think we recovered all cards affected here, I'll get back to your original request for adding before/after info on the farm listings so we're able to spot possible issues beforehand.

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May 3 4:04 PM (6 days ago)

I can mix again if you want to see the actual data. I still have cards that i planted for couple of months on ceramic pots. I will also mix cards that i got previously to test. 

 

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May 3 4:33 PM (6 days ago)

Ok! Just please take note of values before proceeding.

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May 3 6:54 PM (6 days ago)
Apr 23 12:06 AM (17 days ago)

Ok i wont use the cards, i will stash them atm

0 Admin
Apr 25 12:19 AM (15 days ago)

Instead of increase, the card from mixing is losing its attack power when you plant it. 

Heres the sample of it. From 1700 attack to 1500. When i saw it, i choose harvest now. I thought it wont deduct but no, the revert still happens. This is bug right? 

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Apr 26 10:43 AM (13 days ago)

This particular job was deleted when forced harvesting.

Now, card level is related to its XPs, and if there's a problem with the XPs, the level is wrongly calculated.

I've checked the jobs in the db and in regards to the attack power, all skills are proerly copied, so, AP is coherent with the skillset... the problem is with the level.

The cards you have in the stash right now (The fallen king, gosruk and tryffus) are level 6, 12 and 10 respectively, but they have the same amount of XPs: 16, and they should have something around 18, 66 and 43 respectively.

There is a flaw in level calculation, which is weird... we've done extensive testing, and haven't encountered this issue before.

It's going to take me some time to review the logs and see where the bug is.

In the mean time, I manually set XPs to the cards directly on the DB. Please check them up. I think you can safely unstash them and use them in training matches attempting to level them up, seeking for a proper level set according to gained experience.

Now, in regards to the forced harvesting: there is no attributes rollback when forced harvesting. For what I can see in the shot, XPs were initially 0. Can you tell me which card is that so I can fix the XPs too?

I'll send you some GPs to compensate for what you've spending on this farming, k?

0 Velkore
Apr 26 2:34 PM (13 days ago)

I've tested some scenarios too, i thought it was the fertilizers fault.  But you are absolutely right, it was the level calculation. I have 3 cards from mixing as well which is results from my test. Please fix them too so i can level them up again and plant them. 

https://policromix.com/user_h2hej48i901/cards/11745600404026

https://policromix.com/user_h2hej48i901/cards/11745600404177

https://policromix.com/user_h2hej48i901/cards/11745586004072

Ps Thanks for the Gp. 😁

 

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Apr 26 4:31 PM (13 days ago)

I updated XPs of those 3 cards too.

In fact, I added checks on the card details page so it shows now cards that are either stashed or in the greenhouse, because before, that page rendered an empty record.

Will check that XP issue.

And thanks for the help! Really appreciated!

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Apr 26 7:00 PM (13 days ago)

Im getting error 404 on anything or server is down? 

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Apr 26 9:27 PM (13 days ago)

Got an email from the ISP that the datacenter was experiencing issues with a carrier, and there were switching to another carrier, but problems were there for some time.

I checked all systems and they're running fine.

It might be some net issues further tho, but they should be scarce and won't last much.

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Apr 27 2:08 AM (13 days ago)

Heres what i get. Cant play 

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Apr 28 9:44 AM (11 days ago)

Some games were stuck in an invalid state due to the network glitches, and that caused some parts of the match engine to fail due to the wrong data. I cleaned up the thing and added a workaround some hours ago.

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May 4 4:59 AM (5 days ago)

Hey, I've added last farming job to the inventory browser:

Only farmed cards with concluded jobs will show the info.

As you can notice, there are two rows:
- Top row shows last job info (id, farming time, when it finished)
- Bottom row shows XP and level gains after farming.

Please go to the development website: web-preview.policromix.com and login.
That's on the production environment but with unreleased functions.

Take a look at your cards and, if possible, share a screenshot.

I have no farming yields on this test account, so I'm not sure what will be shown there if you got new cards after mixing and you haven't farmed them yet.

0 Velkore
May 4 5:10 AM (5 days ago)

5 more hrs before my mix harvest. Will share screenshot when its done. I got cards from harvest and yeah it shows the same. Nicely done, just missing how much damage and hp was gained. But overall its very nice. 

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May 4 5:18 AM (5 days ago)

The only problem with that info is that I would need to snapshot the card before entering the farming queue.

Can't extrapolate from current card details because, as you can see in my sample shot, cards were farmed several months ago, and they went out of the farm, used them, then they grew up.

We could work with these changes for the time being, then improve them later on.

0
May 4 5:13 AM (5 days ago)

Also added the info to the cards in the pot modal:

0
May 4 12:31 PM (5 days ago)

 Heres the result from mixing 

Planted it again on ceramic 

0
May 4 1:36 PM (5 days ago)

Apparently, they got XPs right, Right?

0
May 4 2:16 PM (5 days ago)

Yeah, but thats not the problem. Heres what happen when i planted them both. Level,hp and attack will decrease. When i use them in battle each action will decrease their stats, lowest level is 3 then it will stop there. And when i planted them again when they reach the lowest level possible the gain stats on planting them is huge. Apparently they will reach their previous stats but with low level. 

0
May 5 12:40 AM (5 days ago)

Update on mixed cards planted on ceramic pot.
Pot #300 from 3729 attack now 1880
Pot #302 from 693 attack now 373

 

0
May 5 4:54 AM (4 days ago)

Checking the logs. The thing is still with the XPs set on the new cards.

0
May 5 5:14 AM (4 days ago)

I checked and it is the same thing: new cards from mixing come with the level but not with the XP points required for the level.

Rechecking the algo and fixing those cards before the next run.

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May 5 6:01 AM (4 days ago)

FOUND IT!

The new card got the level but not the XPs, that's why, on every farming round, the card level decreased!

I missed it the past time, spotted it this time:

A single line of code should fix the issue - added it at the right place.
I have a mixing job running, so it will come through within the next hours.

In regards to those two cards, I've fixed them already:

https://policromix.com/user_h2hej48i901/cards/11746374405065

https://policromix.com/user_h2hej48i901/cards/11746374405067

Next farming blips should go as expected.

0
May 5 6:47 AM (4 days ago)

Finally the bug found. So my next concern is the set of cards i mix. Is the chance of getting rare/unique cards are low? Maybe the cards i mixed is wrong thats why i dont get new cards. 

I tried 5 sets of 3x tryffus lol and other cards of identical from pits universe. If ever my combination is right i should get atleast 1 rare right? I want to know if getting new cards from mixing is enabled and working as intended? Thats my concern today 😅

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May 5 7:15 AM (4 days ago)

The mixing engine is complex. It has a set of rules and reference tables with odds and some recipes. But those recipes aren't disclosed.

As described in the farming howto, when you mix cards from a recipe, you get a new card as defined by the recipe. If the combination isn't a recipe, the new card is based upon the strongest card in the batch.

As of extra arrows and rarity/uniqueness, the pot and fertilizer lead the odds, and that's also explained in the howto.

Don't expect recipes or variables being exposed. That won't happen 

Putting the XPs bug asside, everything else in the mixing works properly.

Take this card for instance:

https://policromix.com/pomodoro241/cards/11746399604023

That's the yield I was expecting, and also had to fix XPs - the bug fix was deployed a few minutes ago and this card spawned several hours before that.

Here's the log from the farming job that spawned that card:

So, as mentioned previously, if you make new mixes, they should come with the proper XP so they grow instead of shrink.

Just before doing anything else, cleanup your greenhouse and move old stuff back to the inventory, or it will be painful for you to keep farming. Your data file weights around 30mb, and I'm pretty sure the farm takes several seconds to load after anything you do. If you don't cleanup, you'll start getting load failures and timeouts.

All that being said, I'll send you another GPs bag as token of gratitude for your help 

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May 5 8:27 AM (4 days ago)

First, thanks for the GP it will help a lot on my experiment of mixing cards 😁.  

Yeah, i will remove some of my cards from greenhouse bc your right. It takes a few secs to load 🤣🤣🤣

Also do you have a sample card that came from mixing with unique/rare on it? Wanna see one for sample. 

 

 

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May 5 9:25 AM (4 days ago)

Nope. I only ran tests without generating anything to avoid database pollution.

I have a lot on the staging environment made during development, but they can't be used in production, and some of them have very weird stats.

But, then again, those props are all picked at random, and that's the beauty of it 

0
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