1 / 1 Relevant items tagged with #PoliMinerBeta1

Posts: 28

Posts

🟥 Items Filter (#PoliMinerBeta1 / Superseeded)

[Apr 11 11:06 AM] I suggest adding a way to filter through your inventory, or add different colour frames on the items, based on rarity. This way we can sell what we want, when we want without having to click on each material and check it's price first.

🟥 Sell limit (#PoliMinerBeta1 / Tuned)

[Apr 11 10:57 AM] I suggest adding a gauge or calculator for the sell limit, or at least leave info about the limit inside Shop. I found myself unable to sell more materials and I sold a lot of cheap ones first. Not a good experience :))

🟥 UI Improvements (#PoliMinerBeta1 / Implemented)

[Apr 10 6:42 PM] Can we grey out the mining spot after depleting all the mining nodes? And add a little timer on top of it base on first to regenerate?  And can also add numbers inside the stamina bar on mining UI so we can see actual numbers while mining.  Lastly…

ℹ️ Stamina Bug Squashed (#PoliMinerBeta1)

[Apr 7 6:59 AM] UPDATE Some bugs have been squashed again—huge thanks to our awesome Beta Testers! Players can now stick with their preferred characters until the next reset. Let’s get digging!

🟥 Mines i bought not mine? (#PoliMinerBeta1 / Closed)

[Apr 2 3:28 PM] So i bought all the mines from the three right side spots a day or so ago, today its telling me i don't have a travel pass to mine a few of them, and one isn't saying anything, no "travel pass" or "refresh mine" just greyed out blocks

A Beta Tester Review (#PoliMinerBeta1)

[Mar 31 3:58 PM] I must confess i had a great time had a blast playing the Poliminer.  Surprisingly, the game's blend of exploration kept me engaged for a very long time and I enjoyed the variety of levels. Overall, Poliminer is a fantastic game and a work in…

🟩 PoliMiner Suggestion/Feedback (#PoliMinerBeta1 / #Open)

[Mar 31 2:26 PM] 1. Selling item- Adding a "MAX" or "ALL" command when selling an item.2. Buying - Separation of items  ~ConsumablesItem ~EquipmentItem3. Mined Resources - Adding "Rarity" to all the resources mined  common/uncommon/rare/Epic/ etc.4. Crafting …

🟥 Daily task completion visual cue (#PoliMinerBeta1 / Closed)

[Mar 31 2:18 PM] Hi developers, I wanted to suggest adding a small checkmark or completion indicator after each daily claim. This would help create a sense of progression and accomplishment for players, making the daily rewards feel more satisfying and motivating…