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Please add a more noticeable pop up when your sentinel leveled up. And is it possible to make their hp full after it? Or just stay as it is.
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When a player attacks a sentinel, the damage value should include a minus (-) sign and a red color. Right now it only shows damage value in white color. Also, there should be a healing value when a player gives sentinels portion. Maybe with a +…
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Add a numerical percentage indicator on the health and shield bars (e.g., “HP: 75%” or “150/200”). It would help players better gauge character status and make more strategic decisions, especially during tough battles. Bonus Suggestion: Add an…
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I suggest adding a way to filter through your inventory, or add different colour frames on the items, based on rarity. This way we can sell what we want, when we want without having to click on each material and check it's price first.
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Last comment: Will add sell prices in the… [Apr 17] A.Caballero |
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A simple tutorial might come in handy, since the game doesn't seem very intuitive. (Example: how/where to buy new miners)
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Last comment: A tutorial of sorts has been… [Apr 17] A.Caballero |
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I suggest adding a gauge or calculator for the sell limit, or at least leave info about the limit inside Shop. I found myself unable to sell more materials and I sold a lot of cheap ones first. Not a good experience :))
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Last comment: Tuned. It will be available… [Apr 17] A.Caballero |
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Can we grey out the mining spot after depleting all the mining nodes? And add a little timer on top of it base on first to regenerate? And can also add numbers inside the stamina bar on mining UI so we can see actual numbers while mining. Lastly…
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Last comment: Ah I understand. You mean… [Apr 11] Marco012 |
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Last comment: Points aren't disclosed… [Apr 17] A.Caballero | |
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Last comment: Most ideas are already in… [Apr 17] A.Caballero | |
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It would be great if the value of the materials could be added, perhaps at the top right of the image?
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