Weekly Newsletter Issue#58

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⚒️ Poliminer Update: Major Combat Improvements + Important Notes

This week brings a new Poliminer update, packed with refinements and fixes to make the combat experience smoother and more dynamic than ever! The team continues to polish every corner of the new battle system as we move closer to the full launch.

🔧 Update Highlights

Here’s what’s new in this version:

  • 🧭 Added a popup message when starting a battle without any Sentinel.

  • 🛡️ Fixed issue where a Sentinel already in formation could be added again.

  • 💊 Potions now show how much they heal during battle.

  • ⚔️ Fixed dead Sentinels trying to return broken gear to inventory.

  • 🧙 Added new Sentinels, monsters, and gear.

  • ☠️ Added a lost screen after battle.

  • 🔁 You can now click on Sentinels mid-battle to see potion info.

  • 🧩 Removed broken gear automatically after battle.

  • ⏳ Battles now end correctly when rounds finish.

  • 🚫 Prevented giving potions to Sentinels with no gear or weapon.

  • 💪 Added growth factor and new HP algorithm for Sentinels.

  • 🎒 Inventory now displays Sentinel items.

  • 💥 Added damage jitter for more dynamic visuals.

  • 🎯 Introduced critical multipliers and monster evasion mechanics.

  • 😈 Added Berserk status effect.

  • 🧪 Defined maximum potion limits.

📝 Note: Sentinel gear IDs have changed in this version — you might notice some funny visuals (like a sword appearing where a helmet should be 😅), but don’t worry, it doesn’t affect gameplay or cause any errors.


💰 Important: $NPATO Vesting Ends October 30

The Negapato vesting period ends on October 30. Once it concludes, the 90 million $NPATO locked by the developer will be claimed back to the official dev address — and held there.

We want to reassure everyone: these tokens won’t be dumped. The team is still building, still expanding, and we’re not stopping anytime soon. 💪


🧠 Next Steps: Testing & Feedback

This marks the second testing phase of the new combat system. Players are encouraged to jump in, explore the changes, and share feedback in the forums. Let us know what you enjoy as much as what needs improvement — your insights directly shape how Poliminer evolves.

With each update, we’re getting closer to the public launch of Poliminer’s new combat mode, which will roll out alongside the upcoming marketing campaign we’ve been preparing. Big things are coming!

Keep testing, keep digging, and keep the feedback coming. The future of Poliminer is forged by its community! ⚒️✨

The Policromix Team

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