New New Blorb: revisiting the details

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A second look at New New Blorb! 😊

This round has been about revisiting the buildings, refining their architecture and details such as rounded corners. Plenty of changes to what was already built!

But this isn't just a cosmetic tuning on all architecture, but an optimization pass. We made some building generators that created pretty models, but using a lot of parts. You can see it in the shots before/after the Town Hall at the city block:

Before: using lots of parts

After: using way less parts

The optimization reduced the map footprint by about 50%, so we have some extra room for the next additions pass.

The wider redesign is still in development, with vegetation and the spaceport display among the work still ahead. We're continuing to shape New New Blorb according to the original plan and refine how you interact with its world.

Stay tuned!

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