I'm thinking whether if it's a good idea to add a Sanctuary or encounter an empty campsite randomly in all mining site (1 or 2 would be good enough)
Sanctuary—Reviving a Sentinel (can only revive the last sentinel died WITHIN THE RUN, not from yesterday but the current run)
Reviving—The sentinel revives and will restore their stats for a certain %
Camping site—Healing one of the Sentinels that is currently in the formation
Healing Option A - Full restore of one of their stats (Health / Armor / Ark )
Healing Option B - All Restore but for a % only
One last thing—I experience a lot of times that the BOSS will flee for its life LOL. I don't know if this is an added feature, though. The battle will end even though I'm not clicking the "FLEE" button.
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That might be a glitch of the button itself... being available for clicking even if it is hidden.
Will check and fix right away.
In regards of the camp: it won't be needed. There is an aftermath health refill for the sentinels that survived, but only replenishes certain amount of life. It isn't implemented yet, it will be added later.
Respawning sentinels isn't part of the design. It favors getting more so you can have different teams of similar levels to grow them in parallel. Take this advice: the more balanced is your team, the higher the odds to beat monsters will be.
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I just noticed that the FLEE BUTTON can be clicked outside the icon. that might be the reason they ended