Weekly Update: Poliminer Combat Mode, Marketing & What’s Next
Poliminer Combat Mode — First Test Phase Live!
This week marks a major milestone — we’ve released the first version of Poliminer featuring the new combat mode for a select group of players to test. The goal is to gather early feedback on gameplay balance, performance, and quality-of-life improvements before the full release.
So far, the feedback has been great! 🎉 We encourage testers to continue sharing both what they enjoy most and any issues they encounter — every comment helps us refine the experience.
If you’re one of the OG players and haven’t received access yet, reach out to the team — we’ll get you set up!
Marketing Round Incoming
A new marketing campaign is planned for the end of this month, aimed at bringing fresh players into the ecosystem. We’re counting on our veteran community to help guide newcomers, share tips, and even create tutorials to make their first steps smoother.
Play-to-Earn & POLIMINER Token
Poliminer is gearing up to become a play-to-earn game with the launch of the Poliminer token on TON later this year! 🚀
The launch will be accompanied by an airdrop to reward early supporters and attract more players. Get ready — exciting times are ahead!
Community Input Wanted
We’re always looking for great web3 content creators to collaborate with. If there’s someone you think we should partner with, send us a message on any of our platforms and tell us why. We’ll review all submissions and select the best creators to work with in upcoming campaigns.
Stay tuned for more updates — and to everyone helping us shape Poliminer’s future, thank you for your continued support! 💪
— The Policromix Team

PoliMiner Tester:
A member of the select group of PoliMiner beta testers.


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