The Stars Court Storybooks The Stars Court Universes index

This book narrates the journey of a group of rebels who seek to bring back the Kingdom's alliance known as “The Stars Court” and take down an evil queen.

Storybook index

  1. Prologue

    A powerful sorceress becomes the queen of Agrentis. The kingdom is torn apart.

  2. Chapter 1

    Hydra has seized full control of Agrentis. Cygnus, the princess, needs to be taken out of her claws.

    1. The Runaway

      There is no light at the end of this tunnel… for now.

      1. A visual novel is played
      2. A battle is triggered using The hallways board.
    2. The exit

      The closer we are to freedom, the further we are from home.

      1. A visual novel is played
      2. A battle is triggered using Agrentis’ doorway board.
    3. Into the woods

      Long ago, the woods of Iyune used to be a safe place.

      1. A visual novel is played
      2. A battle is triggered using Prura’s forest board.
    4. Home, sweet pond

      An abandoned cabin in the mountains = many plagues to eliminate.

      1. A visual novel is played
      2. A battle is triggered using The Lucent Pond board.
    5. Not a children person

      Taking care of three children will not be easy, especially for a former general who has never worked with children.

      1. A visual novel is played
      2. A battle is triggered using The cabin’s outskirts board.
    6. Aquila

      Rather than a group of rebels and misfits, we are a family.

      1. A visual novel is played
      2. A battle is triggered using Outside Aquila′s house board.
    7. Outro

      Time is a wave that passes by and changes things on its path.

    8. My cheerleader

      The best friendships can make you feel like you’re on top of the world, even when they beat you up in battle.

  3. Chapter 2

    A mysterious book resurfaces, and only Leo can decipher its secrets to challenge Hydra’s grip on Agrentis.

    1. Intro

      A new regime marched with coldness and precision, giving way to the new era.

    2. From Princess to Merc

      One of the occupational hazards of being a Merc is that you never get home on time.

      1. A visual novel is played
      2. A battle is triggered using On the outskirts of the farm board.
    3. The Paladin and the Healer

      Our dynamic duo is heading back home after a long day.

      1. A visual novel is played
      2. A battle is triggered using At the cabin by the translucent pond board.
    4. Taurus, the spy

      Running errands is easy unless you’re Taurus. 

      1. A visual novel is played
      2. A battle is triggered using Inside the Library Grounds board.
    5. Shadows in the Valley

      The monsters are no longer the only threat in the Valley.

      1. A visual novel is played
      2. A battle is triggered using The Valley Clearing board.
    6. The prophecy

      Now, we see the light at the end of the tunnel.

    7. Confessions

      If you're worried and need to talk, I'll listen. If you can't,  I'll quietly sit beside you.

  4. Chapter 3

    The journey begins. As the Dogma expands its reach, old alliances must be rekindled to stand against Hydra’s growing power.

    1. Last night at Lucent Pond

      A friendly sparring match helps the group prepare for the road ahead.

      1. A visual novel is played
      2. A battle is triggered using Training Grounds board.
    2. Dogma’s expansion

      The deeper the group ventures into Prura, the stranger the forest becomes.

      1. A visual novel is played
      2. A battle is triggered using Dogma Territory board.
    3. Meadow Cushion

      A tense encounter at Prura's borders threatens to derail the group's journey.

      1. A visual novel is played
      2. A battle is triggered using The Corrupted Forest board.
    4. Old and new friends

      Armed with new discoveries, the group seeks an audience with Cepheus.

    5. The first Key

      Cygnus takes the first step toward uncovering the mysteries hidden beneath the basin.

      1. A visual novel is played
      2. A battle is triggered using The Motionless Basin board.
    6. They didn’t know

      After a difficult day, Cygnus finds comfort in the company of those closest to her.

  5. Chapter 4

    The road beyond Prura leads through uncharted waters, forgotten ruins, and endless deserts. As the group searches for the next Keys, they must face dangers both around them and within themselves.

    1. Tension

      With the first Key secured, the group sets sail toward their next destination.

      1. A visual novel is played
      2. A battle is triggered using Musmere Jungle board.
    2. Dangerous obstinacy

      The group's search leads them to the mysterious waters of Poheburn Lake.

       

      1. A visual novel is played
      2. A battle is triggered using Poheburn Lake board.
    3. The Catharsis

      As the journey across the sea continues, tensions begin to rise among the group.

      1. A visual novel is played
      2. A battle is triggered using Open Waters board.
    4. Limits

      As the journey continues, concerns begin to grow over Cygnus's condition.

    5. The Starfall Oasis

      Hidden within the desert, the Starfall Oasis guards secrets beneath its waters.

      1. A visual novel is played
      2. A battle is triggered using Oasis Guardians board.
    6. The end of the road

      As Zarid draws near, a quiet night beneath the stars invites old memories to resurface.