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    <title><![CDATA[Murphy's feed on PoliCromix]]></title>
    <link>https://policromix.com/user/thedoncalos/feed</link>
    <description><![CDATA[Latest posts published by Murphy on PoliCromix]]></description>
    <item>
      <title><![CDATA[Bottom text on Formation page ]]></title>
      <link>https://policromix.com/bottom-text-on-formation-page</link>
      <description><![CDATA[On second thoughts, I had to look at the Formation page and the sentinels selection page again. Although i made a previous post about it and also disregarded the post since it doesn't affect gameplay in anyway. But i feel that an adjustment may be…]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Fixed</category>
      <comments>https://policromix.com/bottom-text-on-formation-page</comments>
      <guid>https://policromix.com/5011759998444652</guid>
      <pubDate>Thu, 09 Oct 2025 08:27:24 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[DAMAGE/HEALING POP UP ]]></title>
      <link>https://policromix.com/damagehealing-pop-up</link>
      <description><![CDATA[When a player attacks a sentinel, the damage value should include a minus (-) sign and a red color.  Right now it only shows damage value in white color.  Also, there should be a healing value when a player gives sentinels portion. Maybe with a +…]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Attended</category>
      <comments>https://policromix.com/damagehealing-pop-up</comments>
      <guid>https://policromix.com/5011759996875771</guid>
      <pubDate>Thu, 09 Oct 2025 08:01:15 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[Overall thoughts so far on the battle mode ]]></title>
      <link>https://policromix.com/overall-thoughts-so-far-on-the-battle-mode</link>
      <description><![CDATA[Hey team! I’ve really been enjoying the game and wanted to share a few thoughts after some battles 👇 1. I love the art style and fonts, it makes the battle feel fun and polished. I also love that extra hit animations. ♥️  2. The damage numbers a]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>PoliMiner reviews,comments, etc</category>
      <comments>https://policromix.com/overall-thoughts-so-far-on-the-battle-mode</comments>
      <guid>https://policromix.com/5011759995563299</guid>
      <pubDate>Thu, 09 Oct 2025 07:39:23 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[DISPLAY HEALTH, ATTACK AND SHIELD PERCENTAGES ]]></title>
      <link>https://policromix.com/display-health-attack-and-shield-percentages</link>
      <description><![CDATA[★★★★★ Add a numerical percentage indicator on the health and shield bars (e.g., “HP: 75%” or “150/200”). It would help players better gauge character status and make more strategic decisions, especially during tough battles. Bonus Suggestion: Add an…]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>PoliMiner  feature requests</category>
      <comments>https://policromix.com/display-health-attack-and-shield-percentages</comments>
      <guid>https://policromix.com/5011759957732914</guid>
      <pubDate>Wed, 08 Oct 2025 21:08:52 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[Bottom Stat Text Cut Off on Formation Screen]]></title>
      <link>https://policromix.com/bottom-stat-text-cut-off-on-formation-screen</link>
      <description><![CDATA[On the Formation screen, the bottom stat text (e.g., “+8%”) is partially hidden by the parchment edge or screen border. It looks like there’s another line of text or stats below it that isn’t fully visible.]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Fixed</category>
      <comments>https://policromix.com/bottom-stat-text-cut-off-on-formation-screen</comments>
      <guid>https://policromix.com/5011759909392516</guid>
      <pubDate>Wed, 08 Oct 2025 07:43:12 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[Game stuck in “Prepare” loop after first launch]]></title>
      <link>https://policromix.com/game-stuck-in-prepare-loop-after-first-launch</link>
      <description><![CDATA[★★★★★ After successfully launching Poliminer the first time, the game now repeatedly displays “Round 5… Prepare” (e.g., Round 5, Round 6, etc.) but never transitions into the actual gameplay. ]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Fixed</category>
      <comments>https://policromix.com/game-stuck-in-prepare-loop-after-first-launch</comments>
      <guid>https://policromix.com/5011759820497806</guid>
      <pubDate>Tue, 07 Oct 2025 07:01:37 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[🟥 #BR250621 - Card Mismatch When Swiping in Match (#Alpha061 / CLOSED)]]></title>
      <link>https://policromix.com/card-mismatch-when-swiping-in-match</link>
      <description><![CDATA[When swiping to change a card during a match, the card shown in the preview pane is different from the one that is actually placed on the deck. This leads to incorrect plays and affects gameplay strategy.]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Beta 0.6.1</category>
      <comments>https://policromix.com/card-mismatch-when-swiping-in-match</comments>
      <guid>https://policromix.com/5011750426303374</guid>
      <pubDate>Fri, 20 Jun 2025 07:31:43 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[A Beta Tester Review (#PoliMinerBeta1)]]></title>
      <link>https://policromix.com/a-beta-tester-review</link>
      <description><![CDATA[★★★★★ I must confess i had a great time had a blast playing the Poliminer.  Surprisingly, the game's blend of exploration kept me engaged for a very long time and I enjoyed the variety of levels. Overall, Poliminer is a fantastic game and a work in…]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>PoliMiner reviews,comments, etc</category>
      <comments>https://policromix.com/a-beta-tester-review</comments>
      <guid>https://policromix.com/5011743458320183</guid>
      <pubDate>Mon, 31 Mar 2025 15:58:40 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[🟥 Forward arrow button in shop doesn't stop incrementing count when player doesn't have enough coins. (#PoliMinerBeta1 / Closed)]]></title>
      <link>https://policromix.com/forward-arrow-button-in-shop-doesnt-stop-incrementing-count-when-player-doesnt-have-enough-coins</link>
      <description><![CDATA[The forward arrow button should stop incrementing the count when the player doesn't have enough coins. It should only stop at the max item the player is able to purchase considering the amount of coin he has. With this in place, there will be no…]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Fixed</category>
      <comments>https://policromix.com/forward-arrow-button-in-shop-doesnt-stop-incrementing-count-when-player-doesnt-have-enough-coins</comments>
      <guid>https://policromix.com/5011743455349707</guid>
      <pubDate>Mon, 31 Mar 2025 15:09:09 GMT</pubDate>
    </item>
    <item>
      <title><![CDATA[🟥 You have been disconnected' error message with non-functional 'OK' button. (#PoliMinerBeta1 / Closed)]]></title>
      <link>https://policromix.com/you-have-been-disconnected-error-message-with-non-functional-ok-button</link>
      <description><![CDATA[When returning to the game after a period of inactivity, a "You have been disconnected" error message appears. The OK button does not respond to clicks. The OK button should reconnect to the server or restart the game. But it does not respond, and…]]></description>
      <dc:creator>Murphy</dc:creator>
      <category>Fixed</category>
      <comments>https://policromix.com/you-have-been-disconnected-error-message-with-non-functional-ok-button</comments>
      <guid>https://policromix.com/5011743453205419</guid>
      <pubDate>Mon, 31 Mar 2025 14:33:25 GMT</pubDate>
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